FTW Gaming

FTW Gaming

In 1958, physicist William Higinbotham was serving as head of the Brookhaven National Laboratory’s instrumentation group. Every October, the BNL would host an open house where the general public could tour the lab and the instrumentation group would get the opportunity to show off what they were working on. Higinbotham and his colleague, technician Robert Dvorak, wanted to wow the crowds with something special on their analog computer. They rigged their device to allow patrons to play a simple game called Tennis for Two. It’s largely considered the pre-cursor to Atari’s Pong…and the rest is digital entertainment history.

FTW (For The Win) Gaming was launched in 2016 as Foresee’s gaming arm, introducing young students to all disciplines involved in the video game creative process: game design, coding, programming, artwork, writing and marketing. Through tech-focused events and workshops, FTW’s project team members work to educate teachers and parents alike about the application of gaming in academic and professional development, while simultaneously informing them about the risks and rewards associated with the industry.

FTW incorporates the latest gaming technology in its endeavors, including virtual reality and movement-based game control. In 2019 the project team started to work with young gaming enthusiasts on the design, development and deployment of a fully functional mobile game from St. Maarten.

FTW has its own facebook page: Visit it here

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